COSMOSIS
During my second year at AIE, I joined a team of three artists, two programmers and a designer to develop a finished game in eight months. Cosmosis is a first person action platformer in which the player uses a magic grapple to navigate floating, alien architecture and engage in a huge Boss-fight as the climax
Overview
ROLE: Producer, Designer
STATUS: Complete
DURATION: 6 months
ENGINE: Unity
PLATFORM: PC
AWARDS & RECOGNITION: 'Most Impressive Game Project' AIE 2019
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ROLES & RESPONSIBILITES:
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Game Design
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Designed and balanced the player's movement mechanics
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Designed boss attack mechanics
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Concepted key gameplay moments​​​
Production
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Managed task lists and a project roadmap
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Conducted regular testing and feedback sessions​
Level Design
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Designed level layout and boss arena
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Pre-production Design



Mechanics Design



Level Design



Task Tracking and Management



I designed the overall gameplay mechanics to challenge the player's skill, and wanted an environment which would reflect that through pitfalls and tricky platforming.
While I iterated upon the player's movement and the grey-box layouts, I found that more open and flowing designs were more fun to parkour through.
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My artists and I worked created assets which we could duplicate and reuse to build up a huge open environment, which worked incredibly with the grapple mechanic
- and the game's setting -
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I designed the level leading towards a final arena as segments of a larger structure floating in a void, which allowed us to ramp up the grapple ability and focus on air-borne fun, which became the most well received gameplay element among testers.
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