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COSMOSIS

During my second year at AIE, I joined a team of three artists, two programmers and a designer to develop a finished game in eight months. Cosmosis is a first person action platformer in which the player uses a magic grapple to navigate floating, alien architecture and engage in a huge Boss-fight as the climax

Overview

ROLE: Producer, Designer
STATUS: Complete
DURATION: 6 months
ENGINE: Unity
PLATFORM: PC

AWARDS & RECOGNITION: 'Most Impressive Game Project' AIE 2019

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ROLES & RESPONSIBILITES:

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Game Design

  • Designed and balanced the player's movement mechanics 

  • Designed boss attack mechanics

  • Concepted key gameplay moments​​​

Production

  • Managed task lists and a project roadmap

  • Conducted regular testing and feedback sessions​

Level Design

  • Designed level layout and boss arena

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Pre-production Design

Mechanics Design

Level Design

Task Tracking and Management

I designed the overall gameplay mechanics to challenge the player's skill, and wanted an environment which would reflect that through pitfalls and tricky platforming.

 

While I iterated upon the player's movement and the grey-box layouts, I found that more open and flowing designs were more fun to parkour through.

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Cosmosis_Early_Platforming_001.gif
Cosmosis_Progress_001.PNG

My artists and I worked created assets which we could duplicate and reuse to build up a huge open environment, which worked incredibly with the grapple mechanic

- and the game'setting -

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I designed the level leading towards a final arena as segments of a larger structure floating in a void, which allowed us to ramp up the grapple ability and focus on air-borne fun, which became the most well received gameplay element among testers.

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Capture2.PNG
Cosmosis_Early_Platforming_002.gif
Cosmosis_Early_Platforming_003.gif
Projects: Gallery
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