SWORDTALE
At the start of 2018 I built a vertical slice for a narrative design project. I designed a 60 second gameplay path which leads through a cave and to a sunny horizon scene.


TIMEBOMB
Multiplayer Party Brawler 2018
Made in Unity - Solo - Programming Unit
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Programmed player mechanics, game management and scoring system
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GRAVITY BLOB
Mini Physics Based Coding Project
Made in by me in Unity during a programming unit.
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Created a procedural generation system for placing items around the level
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Physics based player interaction with objects
PARK ATTENDANT
Character Concept to Animated Model 2016
Made in Blender
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My first 3D modelling project. Concepts, mesh, unwrap, texturing and rigging all done by me
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CORRUPTED KNIGHT
Character Concept to Animated Model  2017
Made in Blender, Hand Drawn Textures made in Photoshop
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Concepts, mesh, unwrap, texturing and rigging all done by me
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