SWORDTALE
At the start of 2018 I built a vertical slice for a narrative design project. I designed a 60 second gameplay path which leads through a cave and to a sunny horizon scene.
TIMEBOMB
Multiplayer Party Brawler 2018
Made in Unity - Solo - Programming Unit
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Programmed player mechanics, game management and scoring system
GRAVITY BLOB
Mini Physics Based Coding Project
Made in by me in Unity during a programming unit.
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Created a procedural generation system for placing items around the level
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Physics based player interaction with objects
PARK ATTENDANT
Character Concept to Animated Model 2016
Made in Blender
My first 3D modelling project. Concepts, mesh, unwrap, texturing and rigging all done by me
CORRUPTED KNIGHT
Character Concept to Animated Model 2017
Made in Blender, Hand Drawn Textures made in Photoshop
Concepts, mesh, unwrap, texturing and rigging all done by me